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Code Along: Bee Bot

For Teachers of Grades K-3 Students

Join Science World educators and teachers across BC for weekly sessions about STEAM learning and teaching. These sessions are typically attended by teachers looking for their own individualised learning opportunities and consist of teachers from a variety of school districts.

About this Event

STEAM: science, technology, engineering, art & design, and math

Code-Along sessions focus on helping educators to develop confidence using a particular coding platform. We guide you through a step-by-step grade-appropriate activity (as if you were the student) to showcase a fun way you could use the platform with your students.

In this session we will try out an online version of Bee-Bot, a grid coding platform for primary grade students. We will explore how to integrate this platform with hands-on, offline grid coding activities that support a cross-curricular approach to teaching. Our focus for the session will be how these coding activities can be used as part of a project on your local community which supports develop of the Core Competency: Social Awareness and Responsibility.

This session is a beginner’s guide to the Bee-Bot platform and grid coding. This workshop is an excellent companion before or after booking our Bee Bot Bop Virtual workshop for students.

To participate in this session, you will need:

  • Access to the Bee-Bot platform, preferably on a device similar to what your student would use (tablet, laptop etc.) in class.
  • Scrap paper cut into squares
  • Writing/drawing materials (pen, pencil, colored pencils etc)
  • Painter’s tape and scissors
  • A flat space to work on (table, floor etc.)

Please join the session on a computer to make use of all the features.

This session is intended as a professional development opportunity for educators. We will be hosting it on Zoom. Meeting details will be emailed 2 hours prior to the event.

This program is a part of Tech-Up, Science World's initiative to enhance existing programs to include coding and computational thinking.