In this workshop, learners will be introduced to the basics of coding by using a virtual ozobot emulator.
About this Event
This workshop introduces learners to computational thinking and the technology computer programmers may use. Learners work through a series of challenges on Shape Tracer, a simulated Ozobot environment. They will learn how to program the robot to change colour, use loops and move in the most efficient way. This workshop will cover basic coding practices, no coding experience is required. If learners have a physical ozobot they can flash their code to their robot to see it play out in real life.
Recommended for ages 8 - 12
By registering for this session, you acknowledge that all discussion and participation are for educational purposes, ONLY. Please note that only children with parents present will be invited to turn their webcams on. For those families who choose to participate via webcam, please note that Science World will not be recording this session.
Please join the session on a computer to make use of all the features. For the safety and privacy of all participants the link you receive is just for you, thank you.
This program is a part of Tech-Up, Science World's initiative to enhance existing programs to include coding and digital literacy.
